As a game designer, I love iterating toward coherence: how mechanics can frame player behavior in service of a fantasy. I spend my off-time GMing tabletop RPGs and finding ways for my players make tough choices and experience new kinds of stories.
I’m currently a hybrid product manager/game designer at Riot Games working within R&D. Previously, I was a game designer and director at Schell Games in Pittsburgh, and I graduated from Carnegie Mellon University with a master’s degree in Entertainment Technology.
I actively seek new types of games to play, and I enjoy logging each game I play to think critically about each experience. And games with consequences to player action always grab my attention.