I’m deeply passionate about games and the craft of games. Player fantasy sits at the core of my process, and I actively study and design mechanics that change how we approach play particularly when it comes to consequences to player action. I enjoy discussing even the smallest bits about games, especially if it involves a spreadsheet. In my off-time, I run sessions as a game master for tabletop RPGs and can’t wait to gather around the table to tell another story.

Currently, I’m a hybrid product manager/game designer at Riot Games working with R&D.

Previously, I was a game designer and director at Schell Games in Pittsburgh. Recently, I’ve directed Star Wars: Jedi Challenges, a head-mounted augmented reality lightsaber dueling game, and Happy Atoms, an augmented reality chemistry modeling set with physical toys and a digital app that can recognize the molecules the player builds.

In 2013, I graduated from the Entertainment Technology Center at Carnegie Mellon University. The ETC is a professional master’s degree program that focuses on interdisciplinary teamwork by enabling people from various backgrounds to collaboratively work on projects. During my studies at the ETC, I worked with Schell Games as a systems design intern and with 2K Marin on The Bureau: XCOM Declassified as a level design intern.

Prior to the ETC, I worked with Trendy Entertainment on the Dungeon Defenders title assuming the roles of an assistant producer, level scripter, and quality assurance tester.