I am a game designer at Schell Games in Pittsburgh. Currently, I’m directing Happy Atoms, an augmented reality chemistry modeling set with physical toys and a digital app that can recognize the molecules the player builds.
In 2013, I graduated from the Entertainment Technology Center at Carnegie Mellon University. The ETC is a professional master’s degree program that focuses on interdisciplinary teamwork by enabling people from various backgrounds to collaboratively work on projects.
From a young age, I have had a voracious appetite for all things games and began writing campaigns for Dungeons & Dragons in middle school. I pursued a bachelor’s degree in psychology to gain a deeper understanding about what motivates people to play and how to design experiences that fulfill that motivation. I’m intrigued by psychology and actively apply it to my own designs.
During my studies at the ETC, I’ve worked with Schell Games as a systems design intern during the concept phase of a tablet game, and with 2K Marin on The Bureau: XCOM Declassified as a level design intern.
I was also involved in two student projects during the masters program. The first, Pixel Pushers, was an educational game and modification project with the goal of supporting our client, MinecraftEdu, to create lessons for Minecraft in the classroom. The second project, flux, was an interactive installation project focused on exploring how spaces can tell stories.
Prior to the ETC, I worked with Trendy Entertainment on the Dungeon Defenders title assuming the roles of an assistant producer, level scripter, and quality assurance tester.